feat(command): add HandleWizardKey and ExecuteCommand handlers
Introduce HandleWizardKey command to dispatch keys to the import wizard. Add ExecuteCommand implementation that parses and executes various commands like :quit, :write, :import, :add-item, and :formula. Handles argument parsing, validation, and mode transitions. Co-Authored-By: fiddlerwoaroof/git-smart-commit (unsloth/Qwen3.5-35B-A3B-GGUF:Q5_K_M)
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@ -1071,6 +1071,211 @@ impl Cmd for SetAxisForTile {
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}
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}
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}
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// ── Wizard command ──────────────────────────────────────────────────────────
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/// Dispatch the current key to the import wizard effect.
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#[derive(Debug)]
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pub struct HandleWizardKey;
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impl Cmd for HandleWizardKey {
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fn name(&self) -> &str {
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"handle-wizard-key"
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}
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fn execute(&self, ctx: &CmdContext) -> Vec<Box<dyn Effect>> {
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vec![Box::new(effect::WizardKey {
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key_code: ctx.key_code,
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})]
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}
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}
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// ── Command mode execution ──────────────────────────────────────────────────
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/// Execute the command in the "command" buffer (the `:` command line).
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#[derive(Debug)]
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pub struct ExecuteCommand;
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impl Cmd for ExecuteCommand {
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fn name(&self) -> &str {
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"execute-command"
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}
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fn execute(&self, ctx: &CmdContext) -> Vec<Box<dyn Effect>> {
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let raw = ctx.buffers.get("command").cloned().unwrap_or_default();
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let raw = raw.trim();
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let (cmd_name, rest) = raw
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.split_once(char::is_whitespace)
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.map(|(c, r)| (c, r.trim()))
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.unwrap_or((raw, ""));
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// Default: return to Normal
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let mut effects: Vec<Box<dyn Effect>> = Vec::new();
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match cmd_name {
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"q" | "quit" => {
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if ctx.dirty {
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effects.push(effect::set_status(
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"Unsaved changes. Use :q! to force quit or :wq to save+quit.",
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));
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} else {
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effects.push(effect::change_mode(AppMode::Quit));
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}
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}
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"q!" => {
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effects.push(effect::change_mode(AppMode::Quit));
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}
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"w" | "write" => {
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if rest.is_empty() {
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effects.push(Box::new(effect::Save));
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} else {
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effects.push(Box::new(effect::SaveAs(std::path::PathBuf::from(rest))));
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}
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}
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"wq" | "x" => {
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effects.push(Box::new(effect::Save));
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effects.push(effect::change_mode(AppMode::Quit));
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}
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"import" => {
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if rest.is_empty() {
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effects.push(effect::set_status("Usage: :import <path.json>"));
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} else {
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effects.push(Box::new(effect::StartImportWizard(rest.to_string())));
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}
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}
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"export" => {
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let path = if rest.is_empty() { "export.csv" } else { rest };
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effects.push(Box::new(effect::ExportCsv(std::path::PathBuf::from(path))));
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}
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"add-cat" | "add-category" | "cat" => {
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if rest.is_empty() {
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effects.push(effect::set_status("Usage: :add-cat <name>"));
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} else {
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effects.push(Box::new(effect::AddCategory(rest.to_string())));
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effects.push(effect::mark_dirty());
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}
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}
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"add-item" | "item" => {
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let mut parts = rest.splitn(2, char::is_whitespace);
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let cat = parts.next().unwrap_or("").trim();
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let item = parts.next().unwrap_or("").trim();
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if cat.is_empty() || item.is_empty() {
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effects.push(effect::set_status("Usage: :add-item <category> <item>"));
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} else {
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effects.push(Box::new(effect::AddItem {
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category: cat.to_string(),
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item: item.to_string(),
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}));
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effects.push(effect::mark_dirty());
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effects.push(effect::set_status("Item added"));
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}
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}
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"add-items" | "items" => {
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let mut parts = rest.splitn(2, char::is_whitespace);
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let cat = parts.next().unwrap_or("").trim().to_string();
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let items_str = parts.next().unwrap_or("").trim().to_string();
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if cat.is_empty() || items_str.is_empty() {
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effects.push(effect::set_status(
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"Usage: :add-items <category> item1 item2 ...",
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));
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} else {
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let items: Vec<&str> = items_str.split_whitespace().collect();
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let count = items.len();
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for item in &items {
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effects.push(Box::new(effect::AddItem {
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category: cat.clone(),
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item: item.to_string(),
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}));
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}
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effects.push(effect::mark_dirty());
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effects.push(effect::set_status(format!(
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"Added {count} items to \"{cat}\".",
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)));
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}
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}
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"formula" | "add-formula" => {
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if rest.is_empty() {
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effects.push(Box::new(effect::SetPanelOpen {
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panel: Panel::Formula,
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open: true,
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}));
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effects.push(effect::change_mode(AppMode::FormulaPanel));
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return effects; // Don't set mode to Normal
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} else {
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let mut parts = rest.splitn(2, char::is_whitespace);
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let cat = parts.next().unwrap_or("").trim();
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let formula = parts.next().unwrap_or("").trim();
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if cat.is_empty() || formula.is_empty() {
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effects.push(effect::set_status(
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"Usage: :formula <category> <Name = expr>",
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));
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} else {
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effects.push(Box::new(effect::AddFormula {
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raw: formula.to_string(),
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target_category: cat.to_string(),
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}));
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effects.push(effect::mark_dirty());
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effects.push(effect::set_status("Formula added"));
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}
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}
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}
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"add-view" | "view" => {
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let name = if rest.is_empty() {
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format!("View {}", ctx.model.views.len() + 1)
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} else {
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rest.to_string()
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};
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effects.push(Box::new(effect::CreateView(name.clone())));
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effects.push(Box::new(effect::SwitchView(name)));
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effects.push(effect::mark_dirty());
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}
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"set-format" | "fmt" => {
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if rest.is_empty() {
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effects.push(effect::set_status(
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"Usage: :set-format <fmt> e.g. ,.0 ,.2 .4",
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));
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} else {
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effects.push(Box::new(effect::SetNumberFormat(rest.to_string())));
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effects.push(effect::mark_dirty());
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effects.push(effect::set_status(format!("Number format set to '{rest}'")));
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}
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}
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"show-item" | "show" => {
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let mut parts = rest.splitn(2, char::is_whitespace);
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let cat = parts.next().unwrap_or("").trim();
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let item = parts.next().unwrap_or("").trim();
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if cat.is_empty() || item.is_empty() {
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effects.push(effect::set_status("Usage: :show-item <category> <item>"));
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} else {
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effects.push(Box::new(effect::ShowItem {
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category: cat.to_string(),
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item: item.to_string(),
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}));
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effects.push(effect::mark_dirty());
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effects.push(effect::set_status(format!(
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"Showed \"{item}\" in \"{cat}\""
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)));
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}
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}
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"help" | "h" => {
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effects.push(effect::change_mode(AppMode::Help));
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return effects; // Don't also set Normal
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}
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"" => {} // just pressed Enter with empty buffer
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other => {
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effects.push(effect::set_status(format!(
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"Unknown command: :{other} (try :help)"
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)));
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}
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}
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// Default: return to Normal (unless a command already set a different mode)
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if !effects
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.iter()
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.any(|e| format!("{e:?}").contains("ChangeMode"))
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{
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effects.push(effect::change_mode(AppMode::Normal));
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}
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effects
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}
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}
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// ── Text buffer commands ─────────────────────────────────────────────────────
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// ── Text buffer commands ─────────────────────────────────────────────────────
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/// Append the pressed character to a named buffer.
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/// Append the pressed character to a named buffer.
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Block a user