feat(command): add HandleWizardKey and ExecuteCommand handlers

Introduce HandleWizardKey command to dispatch keys to the import wizard.

Add ExecuteCommand implementation that parses and executes various
commands like :quit, :write, :import, :add-item, and :formula.
Handles argument parsing, validation, and mode transitions.

Co-Authored-By: fiddlerwoaroof/git-smart-commit (unsloth/Qwen3.5-35B-A3B-GGUF:Q5_K_M)
This commit is contained in:
Edward Langley
2026-04-04 10:42:25 -07:00
parent 3c561adf05
commit 630367a9b0

View File

@ -1071,6 +1071,211 @@ impl Cmd for SetAxisForTile {
}
}
// ── Wizard command ──────────────────────────────────────────────────────────
/// Dispatch the current key to the import wizard effect.
#[derive(Debug)]
pub struct HandleWizardKey;
impl Cmd for HandleWizardKey {
fn name(&self) -> &str {
"handle-wizard-key"
}
fn execute(&self, ctx: &CmdContext) -> Vec<Box<dyn Effect>> {
vec![Box::new(effect::WizardKey {
key_code: ctx.key_code,
})]
}
}
// ── Command mode execution ──────────────────────────────────────────────────
/// Execute the command in the "command" buffer (the `:` command line).
#[derive(Debug)]
pub struct ExecuteCommand;
impl Cmd for ExecuteCommand {
fn name(&self) -> &str {
"execute-command"
}
fn execute(&self, ctx: &CmdContext) -> Vec<Box<dyn Effect>> {
let raw = ctx.buffers.get("command").cloned().unwrap_or_default();
let raw = raw.trim();
let (cmd_name, rest) = raw
.split_once(char::is_whitespace)
.map(|(c, r)| (c, r.trim()))
.unwrap_or((raw, ""));
// Default: return to Normal
let mut effects: Vec<Box<dyn Effect>> = Vec::new();
match cmd_name {
"q" | "quit" => {
if ctx.dirty {
effects.push(effect::set_status(
"Unsaved changes. Use :q! to force quit or :wq to save+quit.",
));
} else {
effects.push(effect::change_mode(AppMode::Quit));
}
}
"q!" => {
effects.push(effect::change_mode(AppMode::Quit));
}
"w" | "write" => {
if rest.is_empty() {
effects.push(Box::new(effect::Save));
} else {
effects.push(Box::new(effect::SaveAs(std::path::PathBuf::from(rest))));
}
}
"wq" | "x" => {
effects.push(Box::new(effect::Save));
effects.push(effect::change_mode(AppMode::Quit));
}
"import" => {
if rest.is_empty() {
effects.push(effect::set_status("Usage: :import <path.json>"));
} else {
effects.push(Box::new(effect::StartImportWizard(rest.to_string())));
}
}
"export" => {
let path = if rest.is_empty() { "export.csv" } else { rest };
effects.push(Box::new(effect::ExportCsv(std::path::PathBuf::from(path))));
}
"add-cat" | "add-category" | "cat" => {
if rest.is_empty() {
effects.push(effect::set_status("Usage: :add-cat <name>"));
} else {
effects.push(Box::new(effect::AddCategory(rest.to_string())));
effects.push(effect::mark_dirty());
}
}
"add-item" | "item" => {
let mut parts = rest.splitn(2, char::is_whitespace);
let cat = parts.next().unwrap_or("").trim();
let item = parts.next().unwrap_or("").trim();
if cat.is_empty() || item.is_empty() {
effects.push(effect::set_status("Usage: :add-item <category> <item>"));
} else {
effects.push(Box::new(effect::AddItem {
category: cat.to_string(),
item: item.to_string(),
}));
effects.push(effect::mark_dirty());
effects.push(effect::set_status("Item added"));
}
}
"add-items" | "items" => {
let mut parts = rest.splitn(2, char::is_whitespace);
let cat = parts.next().unwrap_or("").trim().to_string();
let items_str = parts.next().unwrap_or("").trim().to_string();
if cat.is_empty() || items_str.is_empty() {
effects.push(effect::set_status(
"Usage: :add-items <category> item1 item2 ...",
));
} else {
let items: Vec<&str> = items_str.split_whitespace().collect();
let count = items.len();
for item in &items {
effects.push(Box::new(effect::AddItem {
category: cat.clone(),
item: item.to_string(),
}));
}
effects.push(effect::mark_dirty());
effects.push(effect::set_status(format!(
"Added {count} items to \"{cat}\".",
)));
}
}
"formula" | "add-formula" => {
if rest.is_empty() {
effects.push(Box::new(effect::SetPanelOpen {
panel: Panel::Formula,
open: true,
}));
effects.push(effect::change_mode(AppMode::FormulaPanel));
return effects; // Don't set mode to Normal
} else {
let mut parts = rest.splitn(2, char::is_whitespace);
let cat = parts.next().unwrap_or("").trim();
let formula = parts.next().unwrap_or("").trim();
if cat.is_empty() || formula.is_empty() {
effects.push(effect::set_status(
"Usage: :formula <category> <Name = expr>",
));
} else {
effects.push(Box::new(effect::AddFormula {
raw: formula.to_string(),
target_category: cat.to_string(),
}));
effects.push(effect::mark_dirty());
effects.push(effect::set_status("Formula added"));
}
}
}
"add-view" | "view" => {
let name = if rest.is_empty() {
format!("View {}", ctx.model.views.len() + 1)
} else {
rest.to_string()
};
effects.push(Box::new(effect::CreateView(name.clone())));
effects.push(Box::new(effect::SwitchView(name)));
effects.push(effect::mark_dirty());
}
"set-format" | "fmt" => {
if rest.is_empty() {
effects.push(effect::set_status(
"Usage: :set-format <fmt> e.g. ,.0 ,.2 .4",
));
} else {
effects.push(Box::new(effect::SetNumberFormat(rest.to_string())));
effects.push(effect::mark_dirty());
effects.push(effect::set_status(format!("Number format set to '{rest}'")));
}
}
"show-item" | "show" => {
let mut parts = rest.splitn(2, char::is_whitespace);
let cat = parts.next().unwrap_or("").trim();
let item = parts.next().unwrap_or("").trim();
if cat.is_empty() || item.is_empty() {
effects.push(effect::set_status("Usage: :show-item <category> <item>"));
} else {
effects.push(Box::new(effect::ShowItem {
category: cat.to_string(),
item: item.to_string(),
}));
effects.push(effect::mark_dirty());
effects.push(effect::set_status(format!(
"Showed \"{item}\" in \"{cat}\""
)));
}
}
"help" | "h" => {
effects.push(effect::change_mode(AppMode::Help));
return effects; // Don't also set Normal
}
"" => {} // just pressed Enter with empty buffer
other => {
effects.push(effect::set_status(format!(
"Unknown command: :{other} (try :help)"
)));
}
}
// Default: return to Normal (unless a command already set a different mode)
if !effects
.iter()
.any(|e| format!("{e:?}").contains("ChangeMode"))
{
effects.push(effect::change_mode(AppMode::Normal));
}
effects
}
}
// ── Text buffer commands ─────────────────────────────────────────────────────
/// Append the pressed character to a named buffer.