Define Effect trait in ui/effect.rs with concrete effect structs for all model mutations, view changes, navigation, and app state updates. Each effect implements apply(&self, &mut App). Add App::apply_effects to apply a sequence of effects. No behavior change yet — existing key handlers still work as before. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
10 lines
168 B
Rust
10 lines
168 B
Rust
pub mod app;
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pub mod category_panel;
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pub mod effect;
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pub mod formula_panel;
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pub mod grid;
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pub mod help;
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pub mod import_wizard_ui;
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pub mod tile_bar;
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pub mod view_panel;
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